After that, with only minimal effort, he'll easily win. Nicol Bolas, the Ravager (0/+2/+3/+2/0) 7/6/6: He needs a decent set of cards to last him until he transforms. Getting Started: Look for cards that force your opponent to discard. Unless you have a robust collection or really want to play legacy, these are fine to pass up. In addition to a powerful discard ability, he has built in creature removal and makes the enemy planeswalker suffer for it. Medium, Card Reliant, Medium Abilities, Flexible. (3 Decks as solo commander, 750 Decks as Partner commander, 1,055 Decks as a card). Medium, Card Reliant, Strong Abilities, Creature Driven. His reliance on getting good cards, though, is what keeps him from Tier 1. Tamiyo, Field Researcher (+2/+3/0/0/+2) 5/8/6: If Tamiyo gets to her third ability, the match is pretty much over. Getting Started: Dinosaurs, especially with the Enrage mechanic. Fast, Independent, Strong Abilities, Flexible. Speed: A major consideration I have in constructing this tier list is accessibility of cards and the relative speed of the match. Unusual mana gain is part of the design of colorless walkers, and there is no easy rule to define their bonuses. Getting Started: Find cards that Energize the board. Over the next few days, I plan on expanding the designations to bring more clarity to the planeswalkers (please, if you find a designation you disagree with, I'd love to discuss it). Very down on this one. You don't actually need the direct damage spells (thank you third ability), it just makes matches end quicker. Medium, Independent, Strong Abilities, Flexible. Getting Started: Thopter token generating cards and vehicles. - Koth of the Hammer (R) (-1/-1/0/+9/0) 10/6/3: Koth has ridiculous mana bonuses, and cheap mechanics that help him get red matches. - Vraska, Golgari Queen (B / G) (0/0/+4/0/+4) 8/6/5: I know this is a bit of an unpopular opinion, but despite the fact that her third ability can be effectively abused, her whole kit is based around getting the match to go long, which doesn't hold up well against strong opponents. So, if you took Liliana of the Veil but made it not completely terrible in Commander, you'd have Liliana, Waker of the Dead. I need you to take the Magic 2015 Garruk trailer, and put Endless Possibilities in the background. The Eldrazi Desolation (Colorless) (0/+2/+2/+2/+1) 6/7/6: His kit allows him to be viable even outside of Eldrazi blocks. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. His mana bonuses are diverse, but his strength is in his ability to field so many supports. Throw as many as you can into her decks. By incorporating one of the strongest points of green into your deck, you're counteracting the strongest points of Garruk, and vice-versa. Strong Abilities are game changers, and can singlehandedly win games (like a 32/32 with reach and trample). Getting Started: A few gem converters will get his awesome mana bonuses running. The Megill Ranking cinematic universe is in full swing here! The listed mana bonuses, deck limits and health are given for planeswalkers at their maximum level. Medium, Card Reliant, Medium Abilities, Creature Driven. Generally, to mix the classifications together, you'd end up with an overall tier list like this: - Duocolored Tier 1 and Top Tier Tricolor/Colorless, - Duocolored Tier 4 and Monocolored Tier 4. Getting Started: He'll need some strong white creatures. Getting Started: Look for Ally creatures from the Zendikar block. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Relies on an old mechanic. Ugin, the Spirit Dragon (+1/+1/+1/+1/+1) 6/6/7: Conceptually, Ugin is quite powerful--his third ability is a slightly weaker Blue Sun's Zenith, his second ability is a powerful control ability, and he has the ability to scale up his mana. Over, Under, or Just Right? Relies on an old mechanic. Medium, Slightly Card Reliant, Medium Abilities, Creature Driven. It all connects! Scheduled to release digitally on Sept. 16 and globally on Sept. 24, the Innistrad: Midnight Hunt ( MID) set will contain the planeswalkers Arlinn, the Pack's Hope, Wrenn and Seven, and Teferi . Generally, the more colors a Planeswalker has affinity with, the more expensive they are to purchase and level up. A Planeswalker's deck may generally contain only cards including an affinity color, or colorless cards. Just Right: I also want it on the record that I love Jeska's regular art. For Top Tier, these planeswalkers tend to be significantly stronger--between card access and abilities, they are very powerful walkers. Medium, Card Reliant, Medium Abilities, Creature Driven. Fast, Card Reliant, Strong Abilities, Creatureless. - Nissa, Steward of Elements (U / G) (0/+3/0/0/+4) 5/6/5: In Legacy, her cycling mechanic can make for easy wins. I need this. He is a college student in Santa Fe, New Mexico and also enjoys reading and other games of all shapes and sizes. Expand for more options. Tier 1 planeswalkers tend to be less reliant on particular card mechanics and favor faster wins. Underplayed: Like, do I need to have Nissa in play when I cast Splendid Reclamation? And cards that benefit for having lands in your graveyard. However, your mana crystal income is limited at this stage, so you should focus on only buying the best of the best as they appear in rotation, covered below. 4. Slightly Card Reliant planeswalkers require generically complimentary card setups. Relies on old mechanics. There are clear benefits to playing Planeswalkers with high spike bonuses with mana conversion, and when playing without mana conversion, to use Planeswalkers with a balanced spread of bonuses. Same as last time, if you want to know what changed in the 203 'walkers we're not talking about, there is an Odds and Ends companion post! Come here to discuss Planeswalkers' abilities, decks, and strategies in their official discussion threads! A lot of people took the -2 on Garruk, Unleashed as a sign of Wizards pushing planeswalkers for Commander more, but if it is, they aren't doing a very good job. Medium, Card Reliant, Medium Abilities, Creature Driven. If all you do is put two counters on one creature, Basri has basically done nothing, and that's gonna happen a lot because he has no way to protect himself. Getting Started: For Legacy, Energize cards. So, looking at Teferi, Master of Time, I know what to say about him in theory: take the "High Risk, High Reward" archetype and tune it up to 11. I'm assuming that you're planning on throwing in thematically complementary cards into their decks (albeit many Tier 1s don't need you to be all that choosy). If I was gonna pick one here that wasn't completely terrible, it would be Chandra, Flame's Catalyst. Also, cards that heal you. Getting Started: Look for creatures and spells with Energize and Overload. Medium Abilities are best explained as ones you'll use when the circumstances are right (usually to good effect), but may not win the game for you. Could it be that you have an exceptionally strong collection in their colors, or perhaps your collection is lacking in their strengths? Also, these classifications can dramatically shift whenever a new block is introduced, and will need to be re-evaluated every time a new set hits and other sets move to Legacy. - Kaya, Orzhov Usurper (W / B) (+3/+1/+3/+1/0) 6/7/6: Her first two abilities are rather lackluster, but her rather cheap third ability has the ability to be a one-hit kill. With his third ability, you wont have to worry much about their cost. Medium, Card Reliant, Medium Abilities, Creature Driven. Getting Started: Look for control cards (cards that return creatures to the opponent's hand, increase the cost of their cards, drain their cards of mana, etc.). Medium, Independent, Medium Abilities, Creature Driven. Fast, Card Reliant, Fairly Strong Abilities, Flexible. Slow, Card Reliant, Strong Abilities, Flexible. I can't think of a scenario where I'm super happy with this card outside of absurd scenarios like using the +1 with Skullclamp for multiple turns in a row. All two-color Planeswalkers' mana bonuses add up to eight. Cookie Notice Is it easy to pull off? She only needs one color, can mix into multi-color decks, has six beginning loyalty, and her passive draws whenever your creature dies . - Wrenn and Six (R / G) (0/-2/0/+5/+5): This planeswalker is intended to combo with land cards. Flexible planeswalkers have abilities that complement either play style, and can be taken either direction without compromising their kit. Create your own MTGPQ Planeswalkers (4.4) ranking to contribute to these Community Rankings. - Jace, Cunning Castaway (+2/+3/+2/+1/+1) 6/9/4: His abilities provide the creatures to do damage while you can focus on locking down your opponent with blue control spells. Like, did everyone just decide this card was miserable and not play him? - Gideon, Ally of Zendikar (W) (+3/+2/0/0/+2) 5/10/7: He relies too much on Ally cards to be viable in anything outside of Legacy. Overplayed: I guess the discard decks, like Tinybones, Trinket Thief, could consider this, but even then, I feel like you can do much better. Planeswalkers begin at level 1. Outside of Legacy, cards that convert mana along with control cards. It doesn't matter if it costs -2 or -1, 3/3 Beasts don't exactly scale well to Commander. Profit. Medium-Fast, Slightly Card Reliant, Strong Abilities, Flexible. Medium planeswalkers might take a little effort to get started, either due to poor mana gains or a reliance on certain abilities to come online (Vraska is a good example of medium, since she might take a few turns to get started with her mana gains, but has access to an effective ability fairly quickly). Typically, a longer game implies more control is being utilized. - Ajani, Unyielding (W / G) (+4/0/0/0/+2) 8/5/4: On paper, he's powerful. Nobody ever gives it a second glance until you get your Intet, the Dreamer out, and suddenly it's frustratingly scary. Ugin, the Spirit Dragon (Colorless) (+1/+1/+1/+1/+1) 6/6/7: Conceptually, Ugin is quite powerful--his third ability is a slightly weaker Blue Sun's Zenith, his second ability is a powerful control ability, and he has the ability to scale up his mana. Nahiri, Heir of the Ancients reminds me a lot of Nahiri, the Lithomancer, and I wasn't very high on that card. Getting Started: Big creatures. Overplayed: Ok, here's your homework for the week. They clearly made Tevesh Szat, Doom of Fools to be a commander. Getting Started: Find lots of dragons. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. This page was last edited on 12 January 2023, at 23:49. Create a ranking for MTGPQ: Dual Color Planeswalker. Medium, Independent, Medium Abilities, Flexible. Her mana bonuses are great, and she pairs very well with Thopter decks. Fast, Independent, Strong Abilities, Creature Driven. Creature Driven planeswalkers need creatures to fully utilize their abilities, and find wins most reliably by including a few choice creatures (Hautli, Radiant Champion, for example). Medium, Card Reliant, Strong Abilities, Creature Driven. - Vraska, Golgari Queen (0/0/+4/0/+4) 8/6/5: I know this is a bit of an unpopular opinion, but despite the fact that her third ability can be effectively abused, her whole kit is based around getting the match to go long, which doesn't hold up well against strong opponents. - Jaya Ballard (0/+4/0/+5/0) 5/8/6: She is one of the few planeswalkers that is set up to go creatureless.
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