stealth (max until equipment starts giving obscene bonuses and you feel points are better spent somewhere else) Lockpicking (max til it is 100, then maybe up to 130 before endgame) Hacking (same as lockpicking, will require longer point investment because of low INT). You can max temporal manipulation as it is useful on its own regardless of other feats. Mental Subversion is not a particularly strong feat. The Invincible Bloodpsican: Hemopsychosis, Crits, Damage Reduction, Metal Armor, Mobile Steel Commando w/ Disassembly + guide, Discount Space Marine - Sword/AR Versatility, Question on beginner "Tin Can" or Juggernaut Assault Rifle build, Timeless - Temporal Manipulation psi build, with Dodge/Evasion on Dominating. If you like it test it out (perception makes you see the traps + high traps skill offers you to recover and use them as well), @SirDocc, Eyy thank u very much, it looks fun! When a pipeworker asks you for a spare coin. Tailoring for your leather armor (stealthy) and boots. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Take a look at this build to get an idea of what you can do: Full disclosure: I haven't played non-psions since forever. And it requires 7 Agi. . Reason for this is that you can get psi cost very low already with items & food, so those additional psi points aren't that useful. Obviously having all is great, but in your opinion, which one is most and least important? Started by Dja303. Played a non psi version through Normal mode and it was a cakewalk: https://underrail.info/build/?HgMIBwMPAwcARsKgACPCoGdQRgBBWm03I10AAAAcMwBMASYnMCI1woDCo0xLAjhqM8K1woUP4qGkBeKnvgrfvw. Thanks for the insight Bjorn, Im planning this to be hard difficulty to get used to it. Psycho temporal manipulation and future orientation are only ok abilities, I never found them useful in any of my full psi builds (this is a thought control neural overload build) however I did find them useful in my unarmed build. I used continual ripple once before giving the game a rest. I'm guessing traps work better with a stealth build over grenades? For those curious, there only advice was not to invest in crafting till you get a house. All trademarks are property of their respective owners in the US and other countries. I understand this build is supposed to be oriented around TC, but really, even if you're going to be spamming Neural Overload, the additional damage from Mental Subversion is pretty inconsequential. HELP!!! Where can I find that blueprint? Started by sheepherder. Once you are hidden from someone, they will need to pass a perception check to detect you. Espaol - Latinoamrica (Spanish - Latin America), underrail.info.tm/build/?FAsLBwUDAwUAKABuKABubm4AAG5uDw9uAAAAAAAAAA45T8KZBjwLwqsQE1LCgt-_, underrail.info.tm/build/?HgsLBwUDAwYAKADCoCgAwqDCoMKgAADCoMKgAA_CoAAAAAAAAEEOOU_CmQY8C8KrEBNSwoJCAEvCthLfvw, underrail.info.tm/build/?HgMQCQUDAwcAFwDCoMKgwqBLYDIAL2ZmAABmAAAAAAAAVE8kMSldMMKZBhITQTwLS8Kz378, underrail.info.tm/build/?FA8HBwUDAwUAbgBuKAAAbmwgAGReAABPAAAAAABhAMKCOcKVwq8TwpTCq8KsBkvCkxLfvw, underrail.info.tm/build/?CgMMCgMDBQYAPAA8AgA8NB4APDQANAA0AAAAAAAAADE5JjAGXAvfvw. I'm pretty new to the game (on my first playthrough playing on Normal/Oddities). Neural overload is a silent stealth kill on a stealth character. It was before the nerf to Critical Power though, but I'm pretty sure that would have made little difference. Aim for 150ish, again depending on components you find. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. If you wanna go with it for flavor, go nuts. Decreases the chance that you'll be spotted while in stealth mode. Some tips how to build a good character for Underrail.Subcribehttps://www.youtube.com/user/diedericky Support Me! Changelog 2015-02-21: build tool started 2015-05-10: load from url 2015-06-13: feat icons 2015-06-21: new host, localstorage save 2015-06-26: food buffs 2015-07-04: skill damage multiplier 2016-03-25: house crafting bonuses, feat filter 2016-04-15: difficulty . Thought Control, Tranquility. Valve Corporation. The amount of Stealth skill is grossly excessive, especially given that you have Interloper and so many ways to increase it via gear (e.g., balaclava, ninja tabis, cloaking device, etc.). This is more or less my progress so you have an idea: The caveat is, stealth by itself is no substitute for an actual combat skills. When a pipeworker asks you for a spare coin. See Stealth Mode for details on stealth mechanics. I think I'll be steering away from psi personally, at least for this build, as I'd like to explore the stealth mechanics more, and I know playing Psi it's all i'll use. Having pickpocket let you accumulate a very large suply of hypos, bandages and bullets. Cryogenic induction can be a life savor particularly If you don't max out your metathermics due to getting the most out of your extremely long range ice spike that doesn't cost very much to use. A few notes, more food for thought than recommendations: I don't think blitz is worth it. Many traders sell/buy blueprints. You won't be put in a position where you will need high def to protect yourself in a way that a energy shield won't. This build is not a full psi build. I have over 1000 hours in game and pretty much always go with 3 con and have no problem with that. Then toss down Cave Ear poison caltrops and crawler poison caltrops. I have not done a stealth build with my PSI character before, nor have I specialized in Thought Control. It is a 'busy' build. Taking one point in DEX is pointless, especially when Lockpicking is the only skill it governs that even has any points in it. Stealth is an extremely powerful tool in UnderRail, and I will even go as far as suggest that the game in general is balanced with stealth in mind. Focusing on increasing the strength of that ability. As the auto weapon feats are so far in, I think I'll decide when I get there If I use rifles or SMGs, it will depend on parts and bullets I think.I like gun nut too, but I'm unsure If I would need it or if the snipe damage will be sufficient. While I agree with some of your points I disagree with others. 7 int. I wish you a jolly time with the rest of your first play through. All rights reserved. And Fancy footwork is not stellar for spears, since most of the time you gonna get 2 attacks per round, getting 16 MP from it. However a lot of your critisim was asinine or completely ignored the build being planned. I'll try to address this in the order that you wrote it. Casino Underrail - a .44 Hammerer build. Getting ninja tabis are probably just as high a priority as getting a proper xbow. Here is my crossbow, traps, stealth build. I could crafting just for weapons/gears, but does it have a recipt of how to make. Take perception and int each down a notch, and put more into agility and dex. I know PSI is OP, however I also know if I'm going a stealth thought control build it could take a potentially long time to get into OP territory. Other feats I'd drop: neurology & meditation. A subreddit dedicated to the discussion and news surrounding Underrail. Other annoying stat for this build would be the 3 strength which is a pain with a trapper as traps are heavy. Many people use it to avoid fights. Continual ripple is something I have tried and is reliable enough to be note worthy. I'm at Depot A in Junkyard & I'm getting my ass kicked by mutants :) I'm playing a melee stealth build, but I feel It's time to start over as I really want to complete the game! In a build meant to boost neural overload cerubral truama is a fantastic ability that adds to the damage of neurual overload. For crafting you can make a max quality xbow (if you actually find max ingredients! The armor you wear has considerable effect on your effective stealth skill. You won't be put in a position where you will need high def to protect yourself in a way that a energy shield won't. to fix the link. They absolutely melt to the bio damage enhanced by the Cave Ear poison. Hacking: . Knife or range? Best? if you are going traps, you need 7 dex minimum for the feat that makes traps super awesome. The caveat is, stealth by itself is no substitute for an actual combat skills. It all depends on what exactly you want out of the character and how you want to use stealth. It is a THOUGHT CONTROL neural overload build. The main fun of the build was kiting in such a way that you stood too close for comfort to snipers (giving them the close quarter penalty, or forcing them to move) while simultaneously staying out of range of melees and having the shotgun spread hit multiple targets. https://www.stygiansoftware.com/wiki/index.php?title=Stealth&oldid=29533. All rights reserved. I'm having real fun w it :3 Just wanted to let you know!! Underrail Expedition Review | Subterranean Loading Screen Simulator SsethTzeentach 1.27M subscribers Subscribe 114K Share 4.5M views 3 years ago If pain makes us grow, Underrail makes me rock. Yes, there are many static spawns of toxic waste barrels, but depending on your gas grenade usage this may not be enough. Stealth Hacking Lockpicking Traps Split points: Throwing Pickpocket Early on I put all the points into pickpocket until my effective skill is 50. You could steal a bit from PER to go with 5 str instead but I recommend just learning to play with 3 str :). Chaotic_Heretic Jan 26, 2016 Prev 1 2 3 4 5 6 Next Sheepherder Savant Joined Feb 4, 2014 Messages 640 Jul 19, 2020 #76 iron grip is to be able use spears with riot gear, which has shields which prohibit the use of hammers and normally spears. Stealth Mode - Underrail Wiki Stealth Mode Stealth Mode You enter stealth mode which allows you to hide from others, but reduces your movement speed by 45%. Unless this is some kind of deliberate RP choice or part of the build theme, it's just terrible. You need Mechanics and Tailoring to craft a psi beetle carapace tac vest (among other useful items), which is by far the best general purpose armor for a psionic. This page was last edited on 14 October 2017, at 08:06. Edit: Found the build on my old steam post, http://underrail.info.tm/build/?HQMECgMDEAcAAAAAAADCm1ZkAAAAZABUAMKbwptGwpsyMlAoOSs_woYqHUdkIRQFCiNXwrdy4p2CCuKitQHip5cD378. I played a sniper that worked okay for a while, I could one hit my target, but then I'd get swarmed by his friends. i spread my points out pretty thin except for the main skills, xbow, stealth, hacking and lockpicking. i did tincan ar on normal and now doing an smg nimble build on dominating. Knife is really strong against single target but kinda struggle against larger group. No Psycho-temporal Acceleration or Future Orientation. Other than that, I don't think you should have any problems on Hard. Neural overload is a silent stealth kill on a stealth character. Reddit and its partners use cookies and similar technologies to provide you with a better experience. At least I have a basic idea, i was honestly walking in the dark.If I can afford Ill add an SMG, but i'm thinking of a 44. hammerer if not. Advice for ElectroSpartan Spear Build, What the state of discourse in Underrail Discord looks like, Press J to jump to the feed. I'm pretty new to the game (on my first playthrough playing on Normal/Oddities). I'll see. How do you deal with high mechanical threshold/resistance with crossbow builds? 130 needed for best tier Plasma Grenades. Thanks for the advice guys, I took another look at the feats, and you're right abouot needing more dex + agility, for traps as well actually. Particularly if your main ability involves a soundless attack. Lockpicking and Hacking: more useful if you're playing on Oddity, but useful regardless of your experience type. I haven't ever used a crossbow, but you need traps afaik. You don't have to overthink it, aim for level 14, most of your build should be working by then, since you only have 4 intelligence, it will take a little more to finish up Lockpick and Hacking. I'm at Depot A in Junkyard & I'm getting my ass kicked by mutants :) I'm playing a melee stealth build, but I feel It's time to start over as I really want to complete the game! Thanks a lot bud. This build is not a full psi build. Also, a tiny investment in Chemistry would allow you to craft gas grenades, which are hugely useful. As far as psion goes, I've played around with the schools and it feels really overpowered. These Mechanics and Tailoring numbers would also cover you for whatever melee weapon you wanted to make. Valve Corporation. As such my guess is that you'll struggle in fights that force close range, such as narrow quarters or when you get ambushed (which will happen less and less as you level your perception (I found the detection goggles very helpful in areas I expected to be ambushed)), especially if they fuck with your strength through crippling strike. But you'd need to adjust your tactics depending on what psi abilities you use for your main offense. For more information, please see our To successfully hide from someone, they need to keep out of their sight for a while. And in case of Versatility, is it better to invest in Crossbows with 60% for Melee, or vice versa? Meaning you have lots to do which keeps combat interesting. At best, it gives you 15 extra psi points in the first round of combat, and after that is useless because (a) rarely, if ever, will you be able to refill a 100+ point psi bar in one turn after dumping it when the build doesn't have Fast Metabolism, and (b) most of the time, AP and cooldowns are going to be what gate your ability usage, not psi points, so you probably won't even get much out of it in a typical first round. requirement, but the optimal range you wanna stay at is much higher. I might try it out if xbow doesn't pan out for me. Stealth: ? As you have probably discovered, stealthy melee assassin is great for taking out lone or few targets silently, but struggles with groups, long range foes and heavily armored foes. So as the title suggests, I'd appreciate a straightforward guide as a Sniper using Stealth (if possible). Espaol - Latinoamrica (Spanish - Latin America), underrail.com/forums/index.php?topic=1281.0, https://www.youtube.com/user/NerdCommandoGames. my tip is to ditch the snipers and go for crossbows. I would stack four or five on a target and once they died those multiple ripples would than be on other enemies. A stealthy trapper with xbow is one of my favorite builds. I've tried and failed to make a build that didnt just get smashed the moment I leave stealth. :^), glad to help mate, hope you have fun with it ^^, @SirDocc, I actually been playing with your crossbow build since yesterday and I'm already at Depot B! The build can pass all Hacking and Lockpick checks in the game. High mobility for a psi build.Thought Control has no ways of dealing wi.
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